/*
 * Copyright (c) 2007, Olof Naessen and Per Larsson
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 *
 *    * Redistributions of source code must retain the above copyright notice, 
 *      this list of conditions and the following disclaimer.
 *    * Redistributions in binary form must reproduce the above copyright notice, 
 *      this list of conditions and the following disclaimer in the documentation 
 *      and/or other materials provided with the distribution.
 *    * Neither the name of the Darkbits nor the names of its contributors may be 
 *      used to endorse or promote products derived from this software without 
 *      specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "doorbuttontile.hpp"
#include <iostream>

DoorButtonTile::DoorButtonTile(int x, int y, std::string filename)
: AnimatedTile(x, y, filename),
mPressed(false),
mCollisionThisFrame(false),
mDoorClosed(true)
{
}

DoorButtonTile::DoorButtonTile(int x, int y, BITMAP *animation)
:AnimatedTile(x, y, animation),
mPressed(false),
mCollisionThisFrame(false),
mDoorClosed(true)
{
}

DoorButtonTile::~DoorButtonTile()
{
}

void DoorButtonTile::logic()
{
    if (!mCollisionThisFrame)
    {
        mPressed = false;
    }
   
    mCollisionThisFrame = false;
}

void DoorButtonTile::draw(BITMAP* dest, int frame, int scroll)
{
    if (!mPressed)
    {
        AnimatedTile::draw(dest, 0, scroll);
    }
    else
    {
        AnimatedTile::draw(dest, 1, scroll);
    }
}

void DoorButtonTile::collision(Level* level, Ball* ball)
{
    if (!mPressed)
    {
        unsigned int i;
        for (i = 0; i < mDoors.size(); i++)
        {
            mDoors[i]->setClosed(!mDoors[i]->isClosed());
        }
    }

    mPressed = true;
    mCollisionThisFrame = true;
}
